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Messages - ahiddentableau

#61
Open Discussion / Re: Tdpri is down?
November 05, 2018, 10:56:10 PM
Good news (?) - it looks like it's back.  I just connected and looks to be OK.
#62
Build Reports / Re: Bag Balm Boost
November 05, 2018, 10:10:29 PM
Quote from: EBK on November 05, 2018, 12:40:52 PM
Nice braiding on that wire, and nice knob choice.

Orienting the pedal diagonally for some reason reminded me of the controls for Q*bert on the Atari 2600.  Probably just me.

I don't think that would have occured to me without your prompting, but now that you mention it...yes, I see it!  I think the colours have something to do with it, too.  All that bright green.

Congrats on the build, B.
#63
That's unfortunate, but you'll get it going.  And I can give you a little reason for optimism: the standard bypass in the Aion build docs are supposed to work like that.  All lights are on.  It's really different, and I really don't know why he chose to do it that way, but so long as you followed the diagram in the docs it suggests that your bypass wiring is working properly.

So you just have to start by breaking out the old probe.  Sound clips coming in no time!
#64
Build Reports / Re: A couple of VFE Angry Birds
November 02, 2018, 08:46:40 PM
Great work on those enclosures as always, jimi.
#65
Quote from: peAk on October 30, 2018, 01:22:30 PM
I like doing this:

https://ask.audio/articles/superior-drummer-3-regroover-awesome

That's just fantastic stuff!  It's got to be one of the most helpful things I've seen in years.  Thanks Peak!
#66
General Questions / Re: Acoustic multi effect
October 30, 2018, 04:16:04 AM

Comp first, reverb last, yes.  But I think different people could give different answers about the order of delay and chorus (which is probably the best possible way to say that it doesn't matter much).  The old school way would be delay before chorus, but the modern consensus seems to be "modulation" effects before "time" effects, so the order you gave should be just fine.

Post some pics when you build it.  I'm sure I'm not the only person around here who'd be interested to see it.
#67
Open Discussion / Re: What are you playing? (games)
October 30, 2018, 04:09:36 AM
Quote from: alanp on October 30, 2018, 04:03:33 AM
Picked up Day Of The Tentacle Remastered.

I'd clocked it back in the 90s, and had quite forgotten just how good the humour in it is!

Oh, man, Alan, you just blew my mind back to the good ol' days with that one!  Makes me want to just blow off everything for a day or two and play that.  That and maybe Zak McKracken and the Alien Mindbenders.
#68
General Questions / Re: Acoustic multi effect
October 28, 2018, 02:39:31 AM
Quote from: stevie1556 on October 28, 2018, 12:01:08 AM

Ahiddentableau - that guitar sounds like a fantastic idea on paper, maybe not so much in practice though. Wondering if it could be done better and on a cheap budget, maybe if I get a cheap guitar I can try it! As for the delay, I've got an SMD 1590A version of the original Cave Dweller although I'm not sure if the boards will work or not, plus the board mounted pots of the G builds, and the pots all being lined up with the same spacing is a rather attractive option.


Please don't misunderstand me: I am not endorsing that guitar or its technology in any way.  It was the most horrible sounding thing I've heard in ages.  The worst.  But the idea was clever as hell.  I know I never would have thought of applying chorus or delay acoustically.  Then again, why would you when pedals do it so easily and so well?  If you're going to use a PA, then building a pedal of the type you've got in mind makes a whole lot of sense to me.
#69
If you did the google search you almost certainly found this, but in case anybody else is looking for the best palce to start, look at the first several dozen posts on tagboardeffects (the stuff from the start to near the end of 2010 -- it basically starts at the very bottom of this page):
https://tagboardeffects.blogspot.com/2010/

Pretty sure this is the biggest cache of tagboard layouts.
#70
Open Discussion / Re: Infield strings - I'm a convert
October 26, 2018, 11:36:02 PM
I've often wondered about Infields.  How's string tension?  I like lower tension and find a significant difference between brands.
#71
General Questions / Re: a New Tool Day
October 25, 2018, 09:56:43 PM
Hey Drog (or anyone else with experience for that matter), do you find an automatic centre punch make a significant difference over a simplier tool?  e.g. I've always used a manual punch--metal rod about 3 inches long with a machined point that I hit with a regular old hammer.  It is unsexy, but it works OK.  But I'm wondering if I'm missing the boat.  I don't own a drill press so really anything that makes a drill bit less likely to skate would be something I'd be likely to buy.
#72
Build Reports / Re: Massive Overdrive Delay thingy
October 25, 2018, 02:46:44 PM
That is kick ass.  Reminds me of old school coin-op video game cabinets.  Using a kid is one of the more effective devices I've ever seen to give a sense of scale.
#73
So long as they meet the voltage rating you're good to go as far as caps are concerned.  Your 741 will work fine too.  If memory serves the CN is rated to +/-18V while some of the other variants are rated a bit higher, but for this circuit, so long as your power supply functions correctly, you're fine.
#74
Quote from: jjjimi84 on October 24, 2018, 04:52:59 AM

I usually choose the groove and do a little editing in the ezdrummer vst and then drag it over to reaper and can further edit it. In reaper you can remove/alter/increase and decrease velocity of every hit.

If I am not mistaken in reaper there is even a humanize function for midi.

I hope this answers your question.

Actually, it was pretty helpful.  Thanks.  Painstaking manual movement of individual midi events is how I have always done it, too.  And it works.  It's just really horrible to do.  I took a look at the humanize function in Reaper and at first I thought it was just the same old thing, but it has that last slider lets you bias the timing randomization towards early or late hits.  I've never seen that before, and it's getting close to what I was talking about.  I'm still using an old DAW and it doesn't have that feature. 

The problem is that you can't control that bias for each hit (or at least if you can I didn't see it in the tutorial I used).  That's what I really want.  And there are no preset patterns that approximate basic types of drum grooves.  And it seems to me that there should be--a lot of styles have established patterns of early/late bias for particular parts.  So it's close but no cigar.
#75
Quote from: bcalla on October 23, 2018, 01:22:39 PM
GP has dozens of drum kits, and I can vary the velocity of each hit to ad some "human-ness" to the track (though AFAIK there is now way to vary the timing of the hit relative to the beat like a real drummer).  While I'm reasonably happy with the results, I've always thought there must be a better way. 

Forgive me, CJ, if I'm carrying this conversation too far from your original post, but bcalla's nudging up against something that I've often thought about: is there any program out there that really allows you to deeply edit the feel and timing of drum/midi loops?  For years I've wanted a program that would allow me to vary how drum hits are quantized.  A slider or knob that allows me to move the kick drum ahead of the beat and maybe one to make the snare slightly late.  That kind of thing.  To the best of my knowledge, nothing like that has ever been created.  But it seems like it should be relatively easy to do.  Surely making a knob to shift a midi event slightly forward or backward in time is simplier than writing a new convolution reverb plugin, right?  Because I would love to have a program that could do stuff like that.

Am I just ten years behind the times?  Is there a midi/drum program out there that does this sort of thing and I'm just hopelessly behind the times?